An interesting report from the BBC details how Mozilla is currently developing graphical standards with Khronos for 3-D browser gaming.
What's especially interesting is that the development is taking place among companies for setting web standards, rather than private gaming companies such as Blizzard, whom I would have thought would have been jumping at the chance to be involved.
Does that constitute a weakness or a strength? On the one hand, keeping close to browser standards would allow a wider potential platform for developers to work with across the board - but the danger is that developers are already far ahead in the game and that the issue of web-based standards for gaming is one of catch up rather than leadership.
This is probably why there's little excitement in my favourite gaming forum, as until such advances in browser-based games make for mainstream reality, it's going to be a subject that keeps the techies talking, while everyone else remains glued to their consoles.
Good day! this is one of the most interested statement I have heard anyone said. I have always say to myself there are no rules telling us what to do, but rules telling us what not to do. We need to start making rules telling us what to do and we will see how creative our world would be. thanks,
Posted by: stock item | November 03, 2011 at 12:34 AM